/*
 * planetlist.c
 */
#include "copyright.h"
#include <stdio.h>
#include "netrek.h"

static char    *teamname[9] =
{
   "IND",
   "FED",
   "ROM",
   "",
   "KLI",
   "",
   "",
   "",
   "ORI"
};

/*
 * * Open a window which contains all the planets and their current *
 * statistics.  Players will not know about planets that their team * has not
 * orbited.
 */

void
planetlist()
{
   register int    i;
   register int    k = 0;
   char            buf[BUFSIZ];
   register struct planet *j;

   /*
    * W_ClearWindow(planetw);
    */
   (void) sprintf(buf, "Planet Name      own armies REPAIR FUEL AGRI info");
   W_WriteText(planetw, 2, 1, textColor, buf, strlen(buf), W_RegularFont);
   k = 2;
   for (i = 0, j = &planets[i]; i < MAXPLANETS; i++, j++) {
      if (j->pl_info & me->p_team) {
	 (void) sprintf(buf, "%-16s %3s %3d    %6s %4s %4s %c%c%c%c",
			j->pl_name,
			teamname[j->pl_owner],
			j->pl_armies,
			(j->pl_flags & PLREPAIR ? "REPAIR" : "      "),
			(j->pl_flags & PLFUEL ? "FUEL" : "    "),
			(j->pl_flags & PLAGRI ? "AGRI" : "    "),
			(j->pl_info & FED ? 'F' : ' '),
			(j->pl_info & ROM ? 'R' : ' '),
			(j->pl_info & KLI ? 'K' : ' '),
			(j->pl_info & ORI ? 'O' : ' '));
	 W_WriteText(planetw, 2, k++, planetColor(j), buf, strlen(buf),
		     planetFont(j));
      } else {
	 (void) sprintf(buf, "%-16s",
			j->pl_name);
	 W_WriteText(planetw, 2, k++, unColor, buf, strlen(buf),
		     W_RegularFont);
      }
   }
}

