adddir ./client addfile ./client/BRMH-2.1-xtrekrc.default hunk ./client/BRMH-2.1-xtrekrc.default 1 +# These are the default settings for BRMH-2.0. Don't use this file as an +# xtrekrc -- it will only slow down startup. Instead, find the values you +# wish to change and put them in your ~/.xtrekrc file. +# Also see the macro and RCD documentation at the site where you got this +# client. + + +# All defaults variables support appending a server alias or server name +# after the variable name. The value specified will be used only if you are +# connected to that server. Values are searched by server-name, then by alias +# then by base variable name. +# [.]: value + +# The default player name shown at the login window. +name: guest + +# Password for auto-login +password: something + +# Number of the default port to use if the -p flag isn't given. +port: 2592 + +# Name of the default server to use if the -h flag isn't given. +server: wormhole.ecst.csuchico.edu + +# Aliases. Replace x.y.z with full server name, and specify +# From then on you can specify that server by doing 'netrek -h ' +server.alias: x.y.z + +# Automatically log-in. This field makes sense only if name +# and password are also set, but with server aliasing this can be selected +# on a server basis, i.e. autologin.bigbang: on +autologin: off + +# if no server argument, use metaserver +metaDefault: off + +# Default metaserver +metaserver: metaserver.ecst.csuchico.edu + +# default metaserver port +metaport: 3521 + +# disable meta cache +metacachedisable: off + +# Don't attempt to start ping packets from the server. +dontPing: off + +# Try short-packets [HW] upon entering. +tryShort: on + +# Use RSA by default. +useRSA: on + +# Heuristics to minimize affects of dropped packets. +droppedPacketsFix: on + +# Try to use udp upon entering the game. +tryUdp: on + +# 0 -- TCP, 1 -- simple UDP, 2 -- fat UDP +udpClientReceive: 1 + +# 0 -- TCP, 1 -- simple UDP, 2 -- enforced UDP (state only) +# 3 -- enforce UDP (state & weapon) +udpClientSend: 1 + +# Level of UDP code debugging. +udpDebug: 0 + +# Throw out udp packets that arrive out of order. +udpSequenceChk: on + +# Pair of characters to use to show cloakers on the galactic map. +cloakChars: ?? + +# Stat clock: 0 -- no clock, 1 -- h:m, 2 -- h:m:s. +clock: 2 + +# Color remapping. +# Format: color.: +# Color-spec can be a name [red] or #rgb [#f00, #ff0000] +color.white: white +color.black: black +color.cyan: cyan +color.green: green +color.light grey: light grey +color.red: #ffbb00 +color.yellow: yellow + +# dashboard style: 0 -- text, 1 -- [LAB], 2 -- COW, 3 -- KRP (new COW). +dashboardStyle: 0 + +# Specify degree between double phaser lines (0 means single line) +enemyPhasers: 0 + +# Also use inside border to show alert status. +extraAlertBorder: on + +# If locks are shown, whether or not to fill the triangle. +fillTriangle: off + +# Force black&white even if color supported. +forceMono: off + +# Update galactic map frequently. +galacticFrequent: on + +# Smaller 'i' info window. +newInfo: off + +# Use MOO planet bitmaps. +newPlanetBitmaps: off + +# Reduced stats format for the player list. (Same as playerlist: nTRNKlM). +newPlayerList: off + +# Configurable player list format. Letters correspond to fields, which are +# n -- ship number +# T -- ship type +# R -- rank +# N -- name +# K -- kills +# l -- login name +# O -- offense +# W -- wins +# D -- defense +# L -- losses +# S -- stats (total ratings) +# r -- ratio +# d -- DI (normalized ratings * hours) +# B -- bombing +# b -- armies bombed +# P -- planets +# p -- planets taken +# M -- client machine +# H -- hours played +# k -- max kills +# V -- kills/hour +# v -- deaths/hour +playerlist: nTRNKWLrODd + +# Display phaser-hit points in the individual window. (See also phaserWindow.) +phaserMsgI: off + +# Shrink and line up all kill messages. +shortKillMesg: off + +# Galactic: 0 -- show owner, 1 -- show resoures, 2 -- show nothing +showGalactic: 1 + +# Highlight independent planets with an X. +showInd: off + +# Use a textured alert border (implied by forcemono). +stippleBorder: off + +# Show Local: 0 -- owner, 1 -- resoures, 2 -- nothing, 3 -- rabbit-ears +showlocal: 1 + +# 0 -- dont show lock, 1 -- show on galactic, +# 2 -- show on local, 3 -- show on both. +showLock: 3 + +# Show planet names (0-off, 1-short, 2-normal) +showPlanetNames: 2 + +# Show planet owner on galactic map with a team letter next to planet. +showPlanetOwner: off + +# Player list: also show players not alive. +showPlayerStatus: off + +# Show ship shields +showShields: on + +# Show stats window +showStats: on + +# Sort player listings by team. +sortPlayers: off + +# If off, only shows tractors for a short time. +continueTractor: on + +# Show your own tractor/pressor. +showTractorPressor: on + +# Display the last message in the warning message window. +useMsgw: off + +# Change shields to reflect damage. +varyShields: off + +# Large font -- used to display number of players per team. +bigfont: -*-lucidatypewriter-*-*-*-*-40-*-*-*-*-*-*-* + +# Bold font -- used for highlighting. +boldfont: 6x10 + +# Default font. +font: 6x10 + +# Italic font. +italicfont: 6x10 + +# Message font +mesgfont: 6x10 + +# Maps buttons to key functions. Format: